I did a blog on the Highlander way of war a while back and
now I’m using The Pikemans Lament (TPL) for an imaginary 1715 Rising series of games. Highlanders are represented in TPL as
Clansmen with high melee and movement factors but no firepower. No chance then to practice a provocative
volley from the gentlemen of the clan before the charge goes in. I wanted to do that so I did a bit of
tweaking to Mr Mersey’s opus.
Here’s Clan Mac Iain Mhor ready for TPL action. Two units in TPL terms the gentry in front -naturally.
The Mac Iain, a big lad from Mick Yarrow Miniatures, (Hero at 1 point) and the gentry from Roundway. Rated as
Forlorn Hope but note the specials and the increased movement.
Unit: Tacksmen
|
6 Models
|
Points
|
6
|
Attack
|
5+
|
Attack Value
|
4+
|
Move
|
5+
|
Defence Value
|
4+
|
Shoot
|
4+
|
Shoot Value/Range
|
Hit on 4+ Max ‘9
|
Morale
|
3+
|
Maximum Move
|
‘4
|
Stamina
|
3+
|
Special Rules
|
Ferocious
No firing post charge
Counter charge v foot, wild charge, fleet footed
|
The men of Clan Mac Iain. Rated as TPL Clansmen.
Unit: Clansmen
|
12 Models
|
Points
|
3
|
Attack
|
5+
|
Attack Value
|
3+
|
Move
|
5+
|
Defence Value
|
6+
|
Shoot
|
-
|
Shoot Value/Range
|
-
|
Morale
|
4+
|
Maximum Move
|
‘4
|
Stamina
|
2+
|
Special Rules
|
Ferocious
Counter charge v foot, wild charge, fleet footed
|
Here’s the thing, the two units of the clan will always move as one as determined by the actions of the Gentry. I'm about to find out if this will work on the table.
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