Friday, 16 June 2017

Highlanders For The Pikeman's Lament

I did a blog on the Highlander way of war a while back and now I’m using The Pikemans Lament (TPL) for an imaginary 1715 Rising series of games.  Highlanders are represented in TPL as Clansmen with high melee and movement factors but no firepower.  No chance then to practice a provocative volley from the gentlemen of the clan before the charge goes in.  I wanted to do that so I did a bit of tweaking to Mr Mersey’s opus.

Here’s Clan Mac Iain Mhor ready for TPL action. Two units in TPL terms the gentry in front -naturally.



The Mac Iain, a big lad from Mick Yarrow Miniatures, (Hero at 1 point) and the gentry from Roundway. Rated as Forlorn Hope but note the specials and the increased movement.




Unit:  Tacksmen
6 Models
Points
6
Attack
5+
Attack Value
4+
Move
5+
Defence Value
4+
Shoot
4+
Shoot Value/Range
Hit on 4+ Max ‘9
Morale
3+
Maximum Move
‘4
Stamina
3+
Special Rules
Ferocious
No firing post charge
Counter charge v foot, wild charge, fleet footed

The men of Clan Mac Iain. Rated as TPL Clansmen.




Unit:  Clansmen
12 Models
Points
3
Attack
5+
Attack Value
3+
Move
5+
Defence Value
6+
Shoot
-
Shoot Value/Range
-
Morale
4+
Maximum Move
‘4
Stamina
2+
Special Rules
Ferocious
Counter charge v foot, wild charge, fleet footed



Here’s the thing, the two units of the clan will always move as one as determined by the actions of the Gentry.  I'm about to find out if this will work on the table.





No comments:

Post a Comment