Showing posts with label 1715. Show all posts
Showing posts with label 1715. Show all posts

Monday, 3 July 2017

More Jacobites

Roundway make a pack of Royal Ecossaises for the ’45, well I couldn’t resist, so here they are.



This probably means I’ll be doing the Irish Piquet’s too, Baggot’s Hussars and Fitz James’s Horse.



I now have three units of Highlanders based for TPL and intend having a fourth.  They are almost all from Roundway Miniatures (A venerable manufacturer of quality 15mm figures).

I thought they could do with some flags so I could tell them apart so I added some to the last bunch I painted.

I intend to try out big TPL using 36 points in three commands of 12-like brigades really.

Monday, 19 June 2017

Aftermath

Another Spanish volley downs three more of Hamilton’s men but the tough regulars stick to it.

The Highlanders and Sir John stop to drink a toast (failed their movement test).
All of the patrol is now moving but it’s really too late.  Hamilton’s unit down a Spanish Grenadier.

The Spanish volley into their much - reduced foes killing three and routing them.  Pleasingly Colonel Hamilton survives, still surprised that the damn French turned out to Spanish.  What a world.

As for Sarsfield he is Fortuna's blessed child.


The Jacobites begin to move off as the Highlanders with Sir John disappear over the horizon . When the patrol arrives it can bury the dead.  



Game over.

So that’s TPL, a fast-moving, fun game with lots of uncertainty.  The outcomes and the story told were plausible to me so I’ll be playing more of it. As it happened my Highlander adjustments never got an outing and I’ve now re thought them, more of which anon.



In TPL terms Hamilton was characterised pre game as old wound and Sarsfield as lucky.

Sarsfield’s luck was uncanny but did not extend to the actual fighting where the results for both sides were less spectacular. His ability to roll successive sixes was another matter, the Jacobites positively bristled with newly minted heroes. Still, strange things happen in combat as the late General Flashman often noted.

Hamilton’s patrol never saw action neither did Sarsfield’s re-enforcements.

My post first game verdict on TPL?  A lot of fun and loads of potential uses. I halved all distances as I use 15mm figures.  My next TPL game will be from the French and Indian Wars but I’ll be returning to 1715.

I'm already painting Sir John Wauchope's Horse comprised of Cumbrian and Northumbrian gentlemen and their tenants.  Algernon Percy will doubtless be wearing his French coat. 


Here are the re-thought Highlander stats.

Unit:  Clan
12 Models inc’ 1 Hero
Points
5
Attack
5+
Attack Value
4+
Move
5+
Defence Value
4+
Shoot
4+
Shoot Value/Range
Only half the unit fire Hit on 4+ Max ‘9
Morale
3+
Maximum Move
‘4
Stamina
3+
Special Rules
Ferocious
No firing post charge
Counter charge v foot, wild charge, fleet footed



Sunday, 18 June 2017

Gang aft agley...

Sarsfield receives re-enforcements his luck is becoming proverbial (He threw three sixes in a row).

The patrol continues its progress but the new men cannot (poor dice) keep up the pace.

Sarsfield continues his advance into range as he does so he notices among the grenadiers the heroic Gonsalvo (another three sixes) and gives him a gallant halloo.



Hamilton’s dragoons press on while his grenadiers wait (poor dice) for the new men to catch up.

The Jacobite cavalry can now see Hamilton’s dragoons, one them, Algernon Percy, reminds his comrades of his French service (another three sixes) which is well received.

Hamilton’s grenadiers volley the Highlanders dropping three of them.  A cry of Claymore goes up.  Hamilton’s foot volley into Sarsfield’s unit killing three but, naturally enough missing the man himself.

The Spanish grenadiers down two of their opposite number.  The Spanish foot shoot three of Hamilton’s men but the Colonel is unscathed. Clan Mac Iain charge the grenadiers killing four and forcing the rest to retreat-but at the cost of three casual casualties.  



The Mac Iain frees Sir John Wauchope.


Meanwhile Hamilton’s dragoons press on while the patrolling foot pause (poor dice) to re-organise themselves.  



More soon.

Saturday, 17 June 2017

The Best Laid Plans

Sarsfield’s plan is to use his regulars to pin the foe in place while his irregulars attack them. If necessary he will commit the infantry while the grenadiers effect the rescue.  He will then execute a fighting retreat covered by the regulars.  He knows Hamilton may be reinforced but will deal with that if it happens.

Hamilton intends to hang on until help arrives he relies on the devastating volleys of his well- trained men to buy him time.  He will therefore fight in the open hoping to discomfort the enemies less experienced troops and even the odds.  White coats he muses, the rustic was right-Frenchmen!

Sarsfield’s grenadiers step off but the rest of the regulars aren’t ready, he does some tri-lingual swearing to help things along.

Meanwhile the new men of Hamilton’s patrol have taken a wrong turn.  Hamilton draws up his men so the cottages protect their rear.  



Sarsfield has got everyone moving and the war pipes are skirling. All quite inspiring he thinks.  The Highlanders are moving fast in a three- deep formation.  He didn’t know they could do that.


Hamilton’s patrol is now in good order and marching homewards.  There's everything to play for.

RESCUE!

As a pre-emptive strike the London Government has arrested Sir John Wauchope who they consider a likely rebel. According to confidential reports he is a Free Mason, a closet Catholic, and a secret dabbler in the occult sciences. Whatever of that he is almost certainly a Jacobite and definitely a licentious drunkard albeit popular in his locality.

Sir John is being held in a hamlet deep in the wild west of Northumberland.  



He is in the custody of Colonel Augustus Hamilton who has at his command:

6 Grenadiers (Forlorn Hope) @ 6 points
6 Grenadiers (Forlorn Hope) @ 6 points
12 Private soldiers of Smythe’s Company (Veteran Shot) @ 6 points
12 Private soldiers of Small’s Company (Raw Shot) @ 3 points
6 Dragoons (Raw Gallopers) @ 3 points
24 points in all.

Sir John may not languish long in captivity a rescue party is on its way led by the notoriously lucky Captain Carlos Sarsfield of his Imperial Majesty’s Spanish service.  



Captain Sarsfield commands:
6 Grenadiers (Forlorn Hope) @ 6 points
12 Private soldiers of Tercio Catalonia (Veteran Shot) @ 6 points
Clan Mac Iain Mhor consisting of:
6 Gentlemen of the clan (Forlorn Hope) @ 6 points
12 Clansmen @ 3 points

If you are familiar with The Pikeman’s Lament (TPL) rules you will see I have differentiated the Highland Gentlemen from their lesser equipped followers to reflect their skill with firearms. That said once the Gentlemen have charged they will be deemed to have dropped their firearms.

6 Gentlemen volunteers (Raw Gallopers) @ 3 points
24 points in all.

Colonel Hamilton is an old soldier who is taking no chances. He has sent his newly raised troops, with a stiffening of grenadiers, to patrol the tracks, you couldn't call them roads, surely. 



His veterans carefully guard Sir John. 



Earlier some yokel brought in a report of Frenchmen. Perhaps foreign troops in the king's service heading north or more likely nothing but a rural fantasy.  He'd see what the patrols said.


Friday, 16 June 2017

Highlanders For The Pikeman's Lament

I did a blog on the Highlander way of war a while back and now I’m using The Pikemans Lament (TPL) for an imaginary 1715 Rising series of games.  Highlanders are represented in TPL as Clansmen with high melee and movement factors but no firepower.  No chance then to practice a provocative volley from the gentlemen of the clan before the charge goes in.  I wanted to do that so I did a bit of tweaking to Mr Mersey’s opus.

Here’s Clan Mac Iain Mhor ready for TPL action. Two units in TPL terms the gentry in front -naturally.



The Mac Iain, a big lad from Mick Yarrow Miniatures, (Hero at 1 point) and the gentry from Roundway. Rated as Forlorn Hope but note the specials and the increased movement.




Unit:  Tacksmen
6 Models
Points
6
Attack
5+
Attack Value
4+
Move
5+
Defence Value
4+
Shoot
4+
Shoot Value/Range
Hit on 4+ Max ‘9
Morale
3+
Maximum Move
‘4
Stamina
3+
Special Rules
Ferocious
No firing post charge
Counter charge v foot, wild charge, fleet footed

The men of Clan Mac Iain. Rated as TPL Clansmen.




Unit:  Clansmen
12 Models
Points
3
Attack
5+
Attack Value
3+
Move
5+
Defence Value
6+
Shoot
-
Shoot Value/Range
-
Morale
4+
Maximum Move
‘4
Stamina
2+
Special Rules
Ferocious
Counter charge v foot, wild charge, fleet footed



Here’s the thing, the two units of the clan will always move as one as determined by the actions of the Gentry.  I'm about to find out if this will work on the table.





Sunday, 30 April 2017

The Pikeman’s Lament (TPL) for The ‘15


Encouraged by my experience with TMWWBK I thought I might have a go with TPL from the same stable.  Questions arose like mist off a lake, which armies to choose?  Can I avoid rebasing?  Will I have to buy more stuff?  The last two were particularly important.  I hate rebasing and I have too much stuff. Time for a big intake of breath and a look in the Bits Box.  



Opening the Bits Box is a TARDIS like experience, its small but there’s loads in there.
First out were some British dragoons (Roundway 15mm Marlburian) already painted! Then some Highlanders ditto on all counts.  Next came some Lowland horse still in the packets. Then from the Cupboard of Lost Projects a full Spanish battalion in yellow coats and two British ones, in red naturally enough.  




Things were looking good for the 1715 Jacobite Rising.  Albeit with the Spanish four years premature  and in the wrong uniform.  A bit more poking about and I had enough figures for both sides. With a little painting I had enough for options too. Mainly, for initial forces it was just a bit of basing and rebasing required.


I rather fancy an Anglo-Scots  border based campaign. Perhaps accompanied by a wistful hum of Derwent Water Lament.  You can see some of the units on this page.