I thought I’d done this an age ago, but seemingly not. As you can see the ideas are quite simple we
have three different type of chariot warriors.
They have a lot in common but there are differences.
The Hatti charioteers exemplify the ideal,
the Libyans are still reaching for it and the Mycenaeans are doing something
different. I’m an 'Arial Dogfight' and
shoot ‘em up sort of chariot gamer favouring the model proposed in Slingshot by Ian Russell-Lowell.
Contra Drews I’ve not gone for Mycenaeans
with composite bows, instead they have javelins which they expertly cast and advantageous long spears. Note how powerful
the composite bows are. They are going
to outrange and hit harder than all other bows on the table. I had thought of giving the Libyans ordinary bows but reasoned if they could they could meet the expense of using chariots they could afford composite bows too.
Unit Name: Chariots of Hatti
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Points: 6
Models: 2 Chariots 4 runners
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Attack 6+
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Attack Value
4+
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Move7+, Max. Movement 5"
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Defence Value5+
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Shoot 6, range 8”
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Shoot Value Hit on 4
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Courage 3+
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Armour 4
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Special Rules
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Counter-charge
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Unit Name: Chariots of the Mesh-Wesh
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Points: 6
Models: 2 Chariots 4 runners
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Attack 6+
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Attack Value
4+
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Move7+, Max. Movement 5"
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Defence Value 5+
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Shoot 6, range 8”
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Shoot Value Hit on 4
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Courage 3+
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Armour 3
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Special Rules
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Counter-charge
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Unit Name: Chariots of Mycenae
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Points: 6
Models: 2 Chariots 4 runners
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Attack 6+
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Attack Value
3+
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Move7+, Max. Movement 5"
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Defence Value5+
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Shoot 6, range 3”
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Shoot Value Hit on 4
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Courage 3+
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Armour 4
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Special Rules
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Counter-charge, Battle Taxi-can either dismount and remount as part of a normal move.
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