You can’t do Romans Rampant, endless civil wars excepted,
without their opponents and sometime allies from the Barbaricum.
So, let’s see what we have got and suggest some stats. I intend to add a single unit of Hun armoured nobles but the figures have not arrived yet so today its the rank and file Huns.
Fearsome
Huns
The point of these lads is their powerful bow and great mobility. If cornered they can put up a fight too.
The point of these lads is their powerful bow and great mobility. If cornered they can put up a fight too.
Unit Name:
Huns
|
Points: 4
Models:6
|
Attack 5+
|
Attack Value
4+
|
Move 5+
|
Defence Value5+
|
Shoot 6+
|
Shoot Value
Hit on 5+ Max range ‘8
|
Courage 4+
|
Max. Movement 5
|
Armor 2
|
Special Rules
Counter-charge, Skirmish, Evade, no
minus on shooting over ‘6
|
So, the Frankish charge is a fearsome thing, their initial volley of Angons and Francesca will discomfit the enemy. Visigoth foot, to appear in a subsequent post, will be better than most on the defensive while other Germanic warriors will shower javelins on the foe.
Franks
Unit Name:
Franks
|
Points: 4
Models:12
|
Attack 6+
|
Attack Value 5+*4+
|
Move 5+
|
Defence Value 6+
|
Shoot -
|
Shoot Value -
|
Courage 4+
|
Max. Movement 6"
|
Armor 2
|
Special Rules
*Angon improves attack value to 4+ for first charge into contact only, wild charge
|
Other Germanic War Bands
These fellows are from Donnington's Age of Arthur range, Angles and Saxons, nice figures I think.
These fellows are from Donnington's Age of Arthur range, Angles and Saxons, nice figures I think.
Unit Name:
Warband
|
Points: 4
Models:12
|
Attack 6+
|
Attack Value 5+
|
Move 5+
|
Defence Value 4+
|
Shoot 6+
|
Shoot Value
Hit on 6 / 3"
|
Courage 4+
|
Max. Movement 6"
|
Armor 2
|
Special Rules
javelin, wild charge
|
More soon and then some games to see how, or indeed if, it works.
No comments:
Post a Comment