Google+ Followers

Saturday, 22 October 2016

Part 3

Army Dice Roll Romans 7 v Picts 1.  Six Cards in play. Romans: Card 1- Manoeuvre-no action. Card 2- Command, archers rallied but the lost Unit Integrity remains. Card 3 Melee- no contact. Card 4 Artillery reload- no artillery. 

Card 5 Group Move, the cavalry, winning on even, form Drungus and move out to mark their Pict opponents. Card 6 - Army Morale- no action.


Picts: Card 1- Lull- no action. Card 2- Move-Casno moves his weary warriors out of the front line into the woods and brings forward another unit. The Pict archers retreat behind their spear men.  The High King moves to the Pict centre. The Pict cavalry form Drungus and the chariots appear. Card 3 Melee-no contact. 

Card 5-Missilery reload, the archers reload. Card 6- Command, Casno fails to rally off lost Unit Integrity from his battered war band.



Army Dice roll Romans 11 v Picts 4.  Seven Cards in play.  RomansCard 1- Lull-no action, Card-2 Army Morale-no action. Card 3- Melee-no contact. 


Card 4- Move, The Roman flank cavalry roll low and so choose not to move. The Roman Centre crosses the boggy ground. The Legions roll high and even, changing formation and moving to secure the open flank. Card 5 - Melee- no contact. Card-6 Command- Some of the archers lost unit integrity is recovered. 

More next week and thanks for reading.

No comments:

Post a Comment