Picts:
Card 1- Missilery No targets, Card 2 Melee-no contact, Card
3 Move The remaining Pict cavalry
move out to form Drungus. Card 4 Melee-no contact. Card 5 Command, Casno fails to rally of the Unit
Integrity losses from his warriors. Card
6 Manourvre -no action. Card 7 Lull-
no action.
Army Dice: Rome 10 v Pict 5. Five Cards in
play.
Rome: Card 1- Missilery. The Romans pay 1 Army Morale Point for Specialist
shooting against the Centre Pict
Warriors causing them to become shocked.
Card 2 Lull. Card 3
Missilery. The Romans pay 1 Army Morale Point for Specialist shooting against the shocked
Pict Warriors causing them to retire
out of range. Card 4 Manourvre- no action. Card
5 Command- no action.
Army Dice: Rome 10 v Pict 5. Five Cards in
play.
Rome: Card 1- Missilery. The Romans pay 1 Army Morale Point for Specialist
shooting against the Centre Pict
Warriors causing them to become shocked.
Card 2 Lull. Card 3
Missilery. The Romans pay 1 Army Morale Point for Specialist shooting against the shocked
Pict Warriors causing them to retire
out of range. Card 4 Manoeuvre- no action. Card
5 Command- no action.
Picts: Card 1
Command. Casno finally fully
rallies his battered war band paying 1
Army Morale Point. The High King
rallies his shocked men and leads them back into the battle line. Card 2 Manoeuvre. On the other flank the Picts align themselves
with the legions open flank. Card 3 Amy
Morale – no action. Card 4 Move.
The Pict cavalry out flanks their Roman
equivalents and the archers move into range. Card 5 Manoeuvre- no
action.
Army
Dice:
Rome 10 v Picts 2. Eight Cards in
play.
The Romans now
have all their forces in position and having seen the totality of the Pict army are about to launch a ferocious offensive. The Picts
have made the best of the terrain and their numbers and if they can hold the
Romans they might win. This is the crisis of the battle.
More tomorrow and thank you for reading.
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