Sunday, 30 October 2016

Part 4 – The Crisis of Battle

Picts: Card 1- Missilery No targets, Card 2 Melee-no contact, Card 3 Move The remaining Pict cavalry move out to form Drungus. Card 4 Melee-no contact. Card 5 Command, Casno fails to rally of the Unit Integrity losses from his warriors. Card 6 Manourvre -no action. Card 7 Lull- no action.

Army Dice: Rome 10 v Pict 5. Five Cards in play.

Rome: Card 1- Missilery. The Romans pay 1 Army Morale Point for Specialist shooting against the Centre Pict Warriors causing them to become shocked. Card 2 LullCard 3 Missilery. The Romans pay 1 Army Morale Point for Specialist shooting against the shocked Pict Warriors causing them to retire out of range.  Card 4 Manourvre- no action. Card 5 Command- no action.



Army Dice: Rome 10 v Pict 5. Five Cards in play.

Rome: Card 1- Missilery. The Romans pay 1 Army Morale Point for Specialist shooting against the Centre Pict Warriors causing them to become shocked. Card 2 LullCard 3 Missilery. The Romans pay 1 Army Morale Point for Specialist shooting against the shocked Pict Warriors causing them to retire out of range.  Card 4 Manoeuvre- no action. Card 5 Command- no action.

Picts: Card 1 Command. Casno finally fully rallies his battered war band paying 1 Army Morale Point. The High King rallies his shocked men and leads them back into the battle line. Card 2 Manoeuvre. On the other flank the Picts align themselves with the legions open flank. Card 3 Amy Morale – no action. Card 4 Move. The Pict cavalry out flanks their Roman equivalents and the archers move into range. Card 5 Manoeuvre- no action.



Army Dice: Rome 10 v Picts 2. Eight Cards in play.

The Romans now have all their forces in position and having seen the totality of the Pict army are about to launch a ferocious offensive.  The Picts have made the best of the terrain and their numbers and if they can hold the Romans they might win. This is the crisis of the battle.

More tomorrow and thank you for reading.

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