On the 31st of July I blogged on Combat -
Bernal’s story and concluded by saying that I wanted Have a Heart to be able to reflect that sort of fighting. Bernal’s story is important because he was
there as a soldier and he wrote, remarkably frankly, about his experience of
the Conquest.
We have had two play tests so far, and shortly there will
be a third, with one victory a piece.
So onto the game itself.
First, I think the outnumbered Cortez lost because he fought an
offensive battle on bad ground. Had he
taken a defensive position and made the Mexica fight on the plain he would have
done better. In fairness a couple of
Spanish sub commanders would have helped too.
Where they could be brought into play the cavalry and
Lombard guns were powerful. The Spanish
foot should have been flanked by allies and given more space to work and in the
next test I’ll ensure that.
I liked how the use of Morale Points worked in terms of improving chances.
The Heroes of the game were undoubtedly the Jaguars of
Texcoco and the nobles of Tlaxcala, elite troops, and like all Heroes they were
lucky.
Did Have a Heart reflect the sort of fighting Bernal Diaz
described? You can read the extract and the play test and decide for yourself.
I still see Have a Heart as a work in progress but I'm happy enough so far.
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