Cortez wins the initiative 4-2
Card 1 Group Move on
an even dice. The Spanish swordsmen
charge the Texcoco Jaguars and the Tlaxcala nobles turn and hit them in the
flank. The Spanish are sent back reeling
(bad dice) and the Tlaxcala held in melee (even dice), heroic stuff from the
Texcoco Jaguars.
Card 2 Move. Cortez sends the cavalry to protect the flank and advances up to the tree line where allied fire power clears away the first line of Mexica skirmishers.
Card 2 Move. Cortez sends the cavalry to protect the flank and advances up to the tree line where allied fire power clears away the first line of Mexica skirmishers.
Card 1 Move on
an even dice. The Mexica army moves into
view and begins (poor dice) to envelop the allies. More Texcoco warriors come to support the
Jaguars.
Card 2 Melee.
The Tlaxcala nobles are hit by a unit of warriors who they send hurtling back.
Their grim battle with the Texcoco Jaguars continues.
Axayaca
wins
iniative 11-2
Card 1 Missilery
Reload-markers removed.
Card 2 Manoevre Mexica skirmishers form up on the flanks of
the Eagle and Jaguar knights.
Card 3 Army Morale
Card 4 Missilery
Reload. The allies are hit twice Tlaxcala archers retire and the Spanish take casualties.
Card 5 Melee.
The Texcoco Jaguars and the Tlaxcala nobles both pay a Morale point for a
ferocious fight in which Tlaxcala prevails – preserving the allied flank. The
Texcoco Jaguars retire.
Card 6 Command. Cacamatzin
begins to rally the Texcoco troops. Only one unit of warriors fails to respond.
Card 7 Lull.
Card 8, Command
Card 9. Missilery
Reload. The Mexica skirmishers fire again to no effect.
Card1 Lombard Reloaded- The Lombard is masked by the
retiring Tlaxcala archers.
Card 2 Melee-No contact.
Card 3 Manuoevre The Tlacala nobles square off against the
rallied Texcoco. The Lombard is turned on the Mexica. The Tlaxcala Otomis turn
to support the Spanish.
Card 4. Army Morale,
Card 5. Lull, Card 6 Lull, Card 8 Army Morale, Card 9 Melee.
No action on any.
No comments:
Post a Comment