Cortez
wins
the initiative roll by 4-2 and turns 2 cards.
Card 1 is a Move
card on an even roll which means the Spanish troops still in column form up in
depth and the whole army moves forward in three battles. Only the guns and the cavalry remain in
column and the latter unwisely moves across the front of the Mexica.
Card 1 a Command
card – nothing is required.
Card 2 a Lull
card.
Axayaca wins the initiative 8-5.
Card 1 Army Morale
-.
Card 2 Manoeuvre the
Mexica on the low hill form up in depth.
Card 3 is a Missilery
Reload card that enables the Mexica slingers to shoot twice at the
cavalry. Causing a unit integrity loss on the Spanish – it’s a small unit and cannot
afford this.
Cortez turns
3 cards
Card 1 Lull
Card 2 Missilery Reload – no targets
Card 3 Command.
Cortez joins the cavalry but fails to rally off the unit integrity loss. He does
need to achieve this.
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